

TBH as it's usually not obvious beyond the short/middle distance I do wonder if it's worth it, but it makes me feel happy The only time it bothers me is in contrast to what is nowadays very simple geometry. Since I'm happy with how UT looks with said pack, but I do play Q3 as well still and didn't want it to have the indignity of blurrier textures, I gave the upscaling thing a shot. Textures are generally simpler (bricks, metal thing, wood, etc) though they do end up creating more varied levels visually. It also has very detailed textures (for the resolution). It can't be done halfway, or with textures that don't match just right stylistically. Quake 3 goes heavy on the consistency: it's almost all trenchcoat/fedora skulls and stuff. The handmade HD pack for UT99 doesn't stand out as bad: the textures in UT weren't nearly as cohesive. See the skull block on the bottom of the column: Textures are of course indistinguishable from the originals at a distance they just don't get blurry up close. All world, object and player textures done, though I'd like to tweak some. So, upscaling!Ĭombo of waifu2x and SFTGAN. There's a handmade HD texture pack, but the textures in Quake 3 all seem to fit with each other to a degree I don't see in some other titles, and the handmade ones weren't very accurate and clashed badly with the originals IMHO. The resolution you have selected will automatically have its horizontal fov adjusted, depending on the ratio between your resolutions width & height, setting your resolution to 1600x900 for example will adjust your fov to fit a 16:9 screen, the same goes for 800x450.Quake 3 needed some love. R_customheight 848 (replace with your own height) R_customwidth 640 (replace with your own width) Type the following into the quake 3 console. Here are some examples of resolutions (Width x Height):įor more resolutions, check out our extensive list of 4:3 and Widescreen resolutions. Set a width and height matching the aspect ratio you have. R_customheight 720 - custom screen height If Quake 3 doesn't list your widescreen resolution you can try to set it manually like this: Incidentally, 4x3 and 16x9 refer to the ratio of the picture width to the picture height. With one eye closed, the "shape" you see should be similar to that of a 3x4 screen, now try the same with both eyes open, a 16x9 field of view is apparent. You can try it by covering one eye and move your palms vertically and horizontally towards the side of your face until you can just see them. Widescreen aspects of 16x9 or 16x10 is a more natural view for the human using both eyes. "Widescreen" is the term used to describe the new picture format which is supposed to replace 4x3 aspect ratio televisions and monitors. Short answer: Coz it looks so much better and is more natural for the eyes. You can, actually, Quake 3 was one of the first games to support widescreen resolutions and FOV aspect ratios. Want to Play Quake 3 on your Widescreen monitor?
